when crude tools are just what you need

December 27, 2011

As I wrote about a week ago, I’m in the midst of working on a new performance project, Galileo in America. We’re now at what may be the most awkward stage of all, long past the early, exciting phase of throwing ideas around to see what bounces highest, and not yet at the last, scary phase where it’s all about the tasks that must be completed in order to have a show at all. This is the shop floor phase, when ideas begin to take physical form and in the process reveal every possible bug, error, mismeasurement, flaw, wrong assumption, poor judgment, and half-baked aesthetic. You spend a lot of time repeating variations of “Yeah, ok, so that won’t work either. What about…”

scale model of set

scale model of set

Right now I’m working on the scheme for our projection scrims. In order to play with various possible combinations, I built a 1:40 scale model of the Experimental Media Performance Lab (xMPL),  where our performances will take place. Calling it a scale model makes it sound a good deal classier than it really is, evoking as it does miniature-gauge train sets and model car kits. My scale model is built from gatorboard (left over from another project), heavy wire (rusted from sitting around my studio so long), thin wood dowels (formerly skewers), paper, and tape.

scale model with projections

scale model with projections

These days, this kind of modeling is typically done on the computer in a CAD program. I decided not to take that route, and not just because CAD isn’t one of my areas of expertise. I wanted that immediate, physical, visceral sense of objects in space, a sense that is most directly conveyed by, well, actual objects. The crudity of my toy theater was deliberate also, a way to not get too hung up on possible solutions too early in the process. I find that this is a trap always waiting for me—maybe other artists are luckier in this regard—the temptation to start polishing up a preliminary idea before it’s ready. The lure of the finished. Computer programs are particularly deadly for me in this regard, since algorithmically generated objects turn out so neat and precise. They have a perfection that entices you to accept them even if they are in fact the wrong perfection.

So here I am surrounded by scraps of paper of all different sizes that I believe will lead me somewhere useful. The next step will be to replace the scraps of paper with fabric and look at the effects of actual light projected in various ways. What I really need is a 1:40 scale miniature data projector, but I’m guessing that doesn’t exist. Yet.

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